
Gday Legends,
After thousands of late nights cooking up features, ideas, and ways to draw players onto the platform, v1.0 is here with the core fundamentals everything you need to run real esports events that'll feel familiar if you've come from other platforms, with a few things baked in that you may struggle to find elsewhere.
Heads up!!! it's a launch, so expect a few bugs to crawl out. If you spot one, flag it to the team and we'll move fast on it, and we genuinely appreciate the help.
Here's what's in the box.
Tournaments are the centrepiece of v1.0, and we've supported all the formats you'd expect, with proper multi-stage support so you can mix and match across different games and game modes.
Once matches are live, the platform handles interactive map veto, live score reporting, dispute resolution, and automated prize distribution. Trophies, badges, and currency payouts go out without anyone chasing them.
We've built the framework for ongoing competition outside the tournament cycle, and the first ladders and leagues will roll out shortly across multiple games on a seasonal basis.
Ladders come in two flavours. Traditional King of the Hill, where you challenge someone above you and swap positions if you win straightforward wins and losses. Or a proper ELO rating system where wins and losses adjust your numerical rating, with configurable K-factor, provisional period, and starting rating. Pick what fits the game.
Leagues are round-robin or fixture-based seasons. You play scheduled matches, accumulate points in a standings table, and divisions sort themselves out at the end. Think Premier League rather than a knockout bracket.
Browse Players and Browse Teams give you fully filterable directories with history from past competitions on the platform. Add players as friends, message them directly through real-time DMs and team chats, and keep tabs on what's happening across the platform through the activity feed. Friend requests, alerts, and notifications all land in your inbox so nothing slips through.
Right now you can recruit through the player and team directories using DMs. We've also built free agency directly into competition registration: when you sign up for a tournament, ladder, or league as a solo, you can opt into the free agency pool for that specific event. Teams in the same event can browse the list and recruit from it to fill their roster - short a player, looking for a specialist, or building a squad from scratch, it's all there.
It works per-event, so nothing's locked in long-term. Sign up solo, get picked up for the tournament, and you're either a free agent again next event or you've found your new team.
In an upcoming patch we'll also be launching the proper Recruitment Board: a form-based system for posting "looking for team" or "looking for recruits", filterable by game, including listings for tournaments and LANs running off-platform. We'll also be cross-referencing into our Discord, so the search expands beyond just OnlyGamers.
Your account settings let you customise your profile from the ground up. Display name, connected accounts, bio, badges, the lot. Tweak how your profile looks, control what's on display, and link up the accounts that matter.
Team profiles get full branding controls (logo, banner, colours) so your clan represents the way you want it to. Team settings give captains and managers proper control over the roster. Invite new players, remove members, promote players into leadership roles, and manage permissions across the squad, while also being able to add a coach with a backup for subs. Recruitment runs through the same panel. Pull players in from the free agency pool, send invites from the directory, or accept applications from people knocking on the door.
If something's not working right, or you've got a question the platform isn't answering, head to Support. You can raise a ticket directly through the site, sorted by category so it gets to the right person on the team. There's also an FAQ and help centre if you want to check whether someone's already hit the same issue.
Bugs, account problems, payout queries, dispute follow-ups whatever it is, drop a ticket and we'll get onto it. The faster you tell us, the faster we fix it.
Entry fees and prize payouts run through PayPal at launch. It's the option most players already have set up, it's secure, and it works across borders without us having to reinvent the wheel.
Every payment in v1.0 goes through manual review by our team before it moves. That's deliberate at launch we want eyes on every transaction so payouts land with the right people, disputes get sorted properly, and nothing slips through that shouldn't. It's slower than fully automated, but it's the right call while we're getting the platform's legs under it.
As we scale, this will evolve. We're working towards automated payments where prize distribution flows the moment a tournament wraps, with manual review reserved for disputes or anything flagged by the system. You'll feel the difference as the wait time between winning and getting paid drops to near zero.
This is just v1.0. Plenty more coming. If you find a bug, hit us up - and welcome aboard